Week 9: Project Update
We are doing well in the production of our project. We have a format for our documentation of it that I think everyone can understand. It is a good balance of techno babble and good pacing. I have been working hard to get some good high quality natural objects produced for use as assets in our game. This week I produced some grass, some rocks, most of a tree (very complex), and various other shrubs. I am not going to go over the creation of each of these assets because that would become very repetitive and would take quite a long time.
Eric and I recorded one section of my video documentation. We also discussed and worked out a standard format to present our documentation sections in. We want to try to stick to a standard essay format, stating our thesis and main points in the introduction, going over our main points in our body and summing up our points in the conclusion. I prototyped this method with an overview of the process of creating a realtime clump of grass.
I have been helping Scott learn the skills needed in order to produce his log cabin for a realtime environment. Jason Long and I have also been working together in order to figure out some of the finer points of using the game logic. Overall, I have definitely refined several skills, improved my speed and efficiency, and I am learning how to best distribute work in a group. I think we will finish strong in the last week and have a nice looking little environment to show next Tuesday.
